Dan's Articles by Subject
Includes Novice Nooks, Chess.com material, etc. - article may appear in more than one category
Main Chess Page - Novice Nooks - Chess.com Articles - Other Articles - Videos -Quick Guide to Chess Improvement Column
The links below do not include my articles about my Chess.com TV shows, each of which covers a variety of topics
Combine these articles with my Videos Page to create your own personalized multimedia course! Over 400 instructional videos and articles.
Thought Process - General Improvement (non-lesson) - General Improvement (lesson/instruction) - Shorter Subjects, Helpful, Lesson/Tip-Type Material - Skills and Psychology - Endgame - Openings - Tactics - Strategy/Positional Play - Winning Won Games - Full or Partial Game Analysis - Rules and Tournament Information - Books and Using Media Material - Quizzes - Stories
1. Thought Process/Analysis (see also The Thinking Cap articles, expanded in The Improving Chess Thinker)
The Secrets to 'Real' ChessT Applying Steinitz' LawsT Real Chess, Time Management, and Care: Putting it All Together; Analysis and Evaluation; A Generic Thought Process; Evaluation CriteriaT; Learning From Dr. de GrootT; Excerpt: Looking for Trouble; The Goal Each Move; Improving Analysis Skills; Evaluation Quiz; Quiescence Errors The Principle of Tactical DominanceT; Initial and Final Candidate MovesT; The Two TriggersT; Making Chess Simple; Critical and Principal Variations; Principles of Analytical Efficiency; Bootstrapping Analysis Skills; The Fun of Pros and Cons; Chess Is Decisions; Hand-Waving is Worse than Hope ChessT; The Three "Times" for Checks, Captures, and ThreatsT; Attack it with Something Worth Less; Analysis Insights; Analysis Tips; Improving Requires Extensive Practice Looking for Better Moves; The Amazing Power of Board Vision; There is no Single Correct Thought Process; Strong Players Compare Candidates; Students Demonstrate Subtle Analytical Mistake; The Mythical "Capture with the Least Valuable Piece" Principle; I Lost Because I "Didn't See" the Combination; Combining Motifs (99¢); The 95% Conjecture; The Wise Adult Syndrome
Time Management During a Chess GameT; The Case for Time ManagementT; Time Management Tales; The Two Move TriggersT; Slowing Down; Criticality Quiz; Getting the Edge (Primarily the reader question at the end); AcquiescingT ; The Room Full of Grandmasters; The Fun of Pros and Cons; Chess Is Decisions; Spend Time on the Move Chosen; Intermediate Time Controls Hinder ImprovementT; Speeding UpT; The Goldilocks PrincipleT; Playing Fast in Opponent's Time Pressure, Time Spent Evaluating; Adjusting Your Thought Process for Faster Time ControlsT ;The Wise Adult SyndromeTime Management During a Chess Game; Real Chess, Time Management, and Care: Putting it All Together
3. General Improvement (non-lesson):
Helping You Through the Jungle; Understanding Improvement and Elements of Chess Strength; Chess Books and Prerequisites; The Road to Carnegie Hall; Using the Computer to Improve (see also video Using Computer Engine to Analyze on ICC); Novice Nook's Chess Lists; Chess Exercises; Enhancing Your First Tournament Experience; Chess Master vs. Chess Amateur; The Most Common OTB Mistakes; Novice Nook Quiz; Beginner Misconceptions; Anders' Game; Novice Nook 100: The Best Novice Nook Ideas; A Decade of Novice Nook; Novice Nook Quiz Two; Hendriks, Thought Process, and Improvement; Improving vs. Maximizing Performance (shorter version); Improving Requires Extensive Practice Looking for Better Moves; Avoiding the BIG Mistake; When Is Brilliance Helpful?; Classify Your Biggest Mistakes (99¢); Slow Chess and More on Chess.com at the Dan Heisman Learning Center; Misquoted or Misinterpreted (99¢)
4. General Improvement (lesson/instruction):
An Improvement Plan; Finding A Good Instructor; The Big Five; Reviewing Chess Games; The Theory of Chess ImprovementT; The Four Homeworks; Getting the EdgeT; Accidental and Purposeful ErrorsT; The Improvement Feedback Loop; The Mind Reading FishT; The Three Show StoppersT; When Adults Learn Basic MaterialT; Walk Before You Can RunT; Nunn, Chernev, and Learning Chess; Annotated Game Collections vs. Instructive AnthologiesT; The Seven Percent Solution, The DATSCAN; In Defense of Chess Instruction; Young Fabiano's Weekly Regimen; Teaching Chess with the Socratic Method
5. Shorter Subjects, Helpful, Lesson/Tip-Type Material (these Novice Nooks are very instructive!):
Techniques; A Fistful of Lessons; Examples of Chess Logic; Odds and Ends; What's In A Name?; Understanding Chess Puzzles; Learning from Andy; My Top Tips for Chess ImprovementT; Teaching Young Beginners; It Helps NOT to Know Opponent's Rating; The Ways a Move Affects the Board; What's Worse? Missed Mate or Missed Trade?; My Personal Principles/Quotes; Danism2; Danisms; The Amazing Power of Board Vision; Avoiding the BIG Mistake; Steinitz, Zermelo, and Elkies; The Value of a Tempo (99¢)
6. Skills and Psychology:
The 10 Biggest Roadblocks to Improvement (mostly non-psychological); Traits of a Good Chessplayer; Chess, Learning, and FunT; Every Good Chessplayer; Breaking a Slump; Breaking Down BarriersT (psychological); The Fun of Pros and Cons; Luck in the Sport of Chess; The Self-Fulfilling Prophecy; The Curious Case of MrboejanglesT; Sunil's Rooks and Right Tackles; Chess Skills are not Have and Have Not; The 95% Conjecture; The Wise Adult Syndrome
Going to Sleep in the EndgameT; K&P&? vs. K; King + Pawn vs. King; (also: Enhancing Your First Tournament Experience includes addendum to K&P vs. K on p.6); Trading Pawns When Ahead; Trading When Ahead or Behind; The Endgame Bind; Chigorin and the Pawns; Missing Zugzwang as an Endgame Weapon; Endgame Quiz
Opening Principles; Learning Opening Lines and Ideas; The Most Common Opening Inaccuracies; How to Use MCO-14; Openings vs. Opening Systems; What Would Houdini Do?; Position Dependent Ideas (King's Indian and French); Move Every Piece Once...; Classical Development; Hypermodern Development; What's a Good Opening?; You Kids!
9. Tactics (*=These NN's enhanced in my book Back to Basics: Tactics):10. Strategy/Positional Play:
A Different Approach to Studying Tactics; The Seeds of Tactical Destruction*; Revisiting the Seeds of Tactical Destruction*; The Most Common Opening Tactics; The Underrated Removal of the Guard; A Counting Primer*T; Excerpt: Looking for Trouble; A Tactics Quiz; The Most Important Tactic*; Is There a Win*?; A Defense Primer; When is a King Safe?; Is It Safe?; The Two Types of Counting ProblemsT; The Inadequately Guarded Piece; The Safety TableT; The Five Ways to Make a Piece Safe; The Most Common and Important Use of Tactics; Tactical Sets and Goals; Counting MaterialT; A Bain Rating Tactics Quiz; Attack it with Something Worth Less; Sneaky Pins and Invisible Moves; The Greatly Misunderstood and Potentially Challenging Counting Tactic; The Mythical "Capture with the Least Valuable Piece" Principle; The Safety Status of a Piece; Combining Motifs (99¢); Being a Good Tactician Requires Analysis AND Pattern Recognition
The Six Common Chess StatesT; Techniques; Break Moves: Opening Lines to Increase Mobility; It's Not Really Winning a Tempo!T; A Positional Primer; Evaluation CriteriaT; A Planning Primer; A Guide to P-R3; The Most Important Strategic Decisions; Activity is the Real GoalT; The Principle of SymmetryT; Chess Principles and Common Sense; The Three Types of Reasonable ThreatsT; The Fundamental Theorem of Safety and ActivityT; Similar Positions, Different Evaluations; Strong Principles vs. Important PrinciplesT; More Pawns in the Center are Good; Principles of Analytical EfficiencyT; Not All Bads are EqualT ; Don't Know What to Do? Try Dan's Dirty Dozen; Strategy Based on Central Pawn Structure; Position Dependent Ideas; Danism2; The Ways a Move Affects the Board; What's Worse? Missed Mate or Missed Trade?; My Personal Principles/Quotes; Danisms; Applying Steinitz' Laws; How Much Strategy to Start?; The Value of a Tempo (99¢)
11. Winning Won Games ("technique"):
When You're Winning it's a Whole Different GameT; Trading Pawns When Ahead; Trading When Ahead or Behind; Don't Allow the FlooblyT; The Margin for ErrorT
12. Full or Partial Game Analysis
Anders' Game, Chess Master vs. Chess Amateur, 1973 Greater Philadelphia Invitational Championship (1 of 7), 1973 Greater Philadelphia Invitational Championship (2 of 7), 1973 Greater Philadelphia Invitational Championship (3 of 7), 1973 Greater Philadelphia Invitational Championship (4 of 7), 1973 Greater Philadelphia Invitational Championship (5 of 7), 1973 Greater Philadelphia Invitational Championship (6 of 7), 1973 Greater Philadelphia Invitational Championship (7 of 7), Rusty Fill-in Plays Game; Missed Chance at Copycat Immortality; A Very Clever Problem; My Best Composed Problem; The First Game I Ever Had Published; My Game Against the Hustler; You Kids!
13. Rules and Tournament Information
Enhancing Your First Tournament Experience; Know the Rules (99¢), It Helps NOT to Know Opponent's Rating, Guide to Team Chess Tournaments; Keeping Score With Algebraic Notation; Guide to Tournament "Byes"; Progressing Through Chess; The Improving Scholastic Player Rating Trap!; Encouraging Tournament Participation
14. Books and Using Media Material
Chess Books and Prerequisites; Nunn, Chernev, and Learning Chess; Annotated Game Collections vs. Instructive Anthologies; Middlegame Book Suggestions; A Guide to Chess Improvement; The World's Most Instructive Amateur Game Book about to ship; Improvement Books vs. Thought Process Books; Whatever Happened to Everyone's Second Chess Book?; Nitpicking the Author; Learning from Andy; Sneaky Pins and Invisible Moves; How to Use MCO-14; Hendriks, Thought Process, and Improvement; A Bain Rating Tactics Quiz
15. Quizzes (A Guide to the Quizzes)
Evaluation Quiz; Criticality Quiz; Novice Nook Quiz; Novice Nook Quiz Two; A Tactics Quiz; A Bain Rating Tactics Quiz; Is There a Win?
16. Stories, etc. (Link to Fictional chess stories)
My Only Meeting with Al Horowitz; Fischer and the Border-Patrol - another D.Byrne story; The Hustler Gets Byrned; Joe Casey, Chess Player; 2012 Chess Journalism Awards; My Game Against the Hustler; The Michael de la Maza Story; The Barack Shock, The Train Story; The IBM Player Story; "Bobby Fischer's move?" "Yeah, right!"