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Heisman-Edmondson 1968 After 28...Rf2
1. From an advantageous position, Dan went downhill, but in this position finds the ingenious 29.Nxd5!!
Heisman-Lunenfeld 1981 After 15...Kd8
2. Dan stops Black's plan of 16...h6 and 17...g5 with 16.c4!! and gets a strong initiative to win a very nice game.
Dunn - Heisman 1989 (Corr) After 23.Kg1
3. Black shows that being down the exchange for a pawn is a winner after 23...b4!! in this early experimental computer-aided postal game
Noderer-Heisman 1969 After 30.Bg2
4. Dan leaves material en prise with 30...Rxc3 in the tournament where he becomes a USCF expert.
Dowling-Heisman 1971 After 20.Nf3
5. Black plays the mysterious 20...Qd7 and feels that it will be one of the best moves he ever plays. He goes on to win brilliantly.
From Heisman-Plaskow 2001 After 39...f6
6. White plays 40.Rxd7!? in great time trouble and see that after 40...Qxb5 41.Rxd8 that the Queen cannot guard the Rook on e8. Black though, does have the nice defense 41...Qxb4, which he missed. White got a winning position but later lost due to less time. Actually 40.Nc6! is better, but 40.Rxd7 is still nice to see in time trouble!
7. White, seeing that the "best" move, 21.Qxe6+ only leads to a favorable draw, plays the psychological 21.Qc4!?, which ends up leading to quick victory after Black is not able to find the best defense in a tricky position.
Anderson-Heisman 1970 after 26.Nd4
8. Dan feels lost but finds the deep and brilliant 26...Qd7!!, which he sees saves the day after 27.Rd7 Bxd7 28.Rxd7 Qa4 29.b3 Nxb3!!. Even though it is then equal Dan went on to win.
9. After 21.Qc4+ Dan sees that 21...Kh8 22.Bxf5! Rxf5 23.Qe6, with a double attack on f5 and e7, is winning for him.
10.
Dan starts an amazing Queen maneuver with 45...Qf7! and wins after 46.f4
Qa7 47.Nf1 Qa2 48.Ne3 Qe2 49.Qd2? Qf3! ending up one square away with a
winning position!